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Tactical Intervention [Project- PC]

I was involved in Minh Le's Tactical Intervention from its' inception. The bulk of the work before you was created between Winter 2011/12 and Summer 2013. I had complete creative freedom in the concept, design and art pass of, primarily, 3 levels (what you see here); I helped out with several more (design, additional art, changes+ additions, quirks).

All content shared here, such as environment props, skyboxes, textures, particles etc. were created by me from the ground up. Built on Valve's Source Engine.

Morning Calm

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